UX research and strategy – Anfisa Bogomolova
This is the first part of IntoUX.design course. In this part, you’ll learn: Design processes, stages, methods, careers; How to conduct secondary, analytical research; How to conduct primary research; How to converge insights into a design brief.
What You’ll Learn In UX research and strategy
Fundamentals
- 1.1 UX terminology
- Test basic terminology
- 1.2 Career paths
- 1.3 Difference between UX and Service design
- 1.4 Design processes
- Test Design processes
UX methods
- 2.1 Discover. Define.
- 2.2 Discover. Define. Alternative methods.
- 2.3 Develop. Deliver
- UX methods quizz
03 UX design freelance
- 3.1 How to find clients
- 3.2 Social media strategy
- 3.3 Offline networking
- 3.4 Freelance platforms
- 3.5. International markets
- 3.6 Client Profile exercise
- 3.7 Client interview
- 3.8 Project management framework
- Freelance quizz
04 Discovery stage (Secondary research)
- 4.1 Difference between Secondary and Primary research
- 4.2 Secondary research theory
- 4.3 Secondary research case review
- 4.4 Three types of analytics
- 4.5 Google analytics theory
- 4.6 Google analytics case review
- 4.7 Heatmaps
- 4.8 Hotjar Tool in practice. Part #1
- 4.9 Hotjar Tool in practice. Part #2
- 4.10 Market analytics
- Secondary research quizz
05 Discovery stage (Primary research)
- 5.1 Primary research steps
- 5.2 User recruiting
- 5.3 Primary. Quantitative data. Prepare
- 5.4 Quantitative data. Analyse
- 5.5 Qualitative data. Goals and questions
- 5.6 Directed & non-directed questions during interview
- Primary research quiz
06 Define stage
- 6.1 Next steps
- 6.2 Persona is a storytelling tool (theory)
- 6.3 Persona steps
- 6.4 Persona practice
- 6.5 User journey theory
- 6.6 Customer Journeys
- 6.7 User journey steps
- 6.8 User journey examples
- 6.9 User journey digital examples
- Persona & User Journey quiz
07 Design Brief and strategy
- 7.1 Design Brief and strategy
- 7.2 Brief exercises
- 7.3 Problems and opportunities
- 7.4 Prioritization matrix
- 7.5 Prioritization matrix with Trello Vizydrop
08 Users Behavior basics
- 8.1 Brain systems
- 8.2 Heuristics. Availability and Representatives
- 8.3 Heuristics. Recognition.10 usability heuristics
- 8.4 Biases. Priming effect. Framing. Anchoring.
- 8.5 Biases. Sunk cost and other biases
- 8.6 Dark patterns. Part #1
- 8.7 Dark patterns Part #2. Ethical design manifesto
09 Using psychology to build Habit-Forming products
- 9.1 The value of Habits for businesses
- 9.2 Hook model (Habit-Forming products)
- 9.3 Triggers and Actions
- 9.4 Rewards and Investment
10 Business basics for designers
- 10.1 Businesses goals and basic terminology
- 10.2 Different business KPI types explained
- 10.3 Types of businesses you’ll work with
- 10.4 Startup investment funnel
- 10.5 Pirate funnel for growing startups
- 10.6 The Gem framework. Growth.
- 10.7 The Gem framework.Engagement.Monetization
- 10.8 Conversion Rate Optimization for SME
11 Final word
- That’s a wrap!
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