SoMuchMaterials – Joe Pikop
This course is a collection of material generators for Substance Painter to fast track hand painted looks from baked high poly models.
What You’ll Learn In SoMuchMaterials
The package currently includes these generators:
- SoMuchOverlays: Diffuse output to push color into your materials quickly!
- SoMuchWarframe: Diffuse, Metal, Roughness, Tint and Emissive outputs.
- SMM_SoMuchRoughness: Diffuse, Metal and roughness texture outputs!
- SMM_SoMuchSpecular: Diffuse, Specular and Gloss texture outputs!
- SMM_SoMuchDiffuse: Material baked down to Diffuse texture only!
- SMM_SoMuchDota2: Diffuse, Metallic, Emissive, Specular, Glossiness, Detail, Fresnel, Rim light, and Tint Specular texture outputs specifically meant for DOTA 2 character pipeline.
About Joe Pikop
Artist, Mentor and Teacher equally interested in creative and technical challenges. A pretty swell guy who just wants to create the best experiences possible.
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